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Krastorio 2 v2.1.2 Reference
216 Recipes 59 Buildings 118 Techs 9 Science Tiers
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Krastorio 2 โ€” Field Codex
Comprehensive industrial reference compiled directly from Lua prototype definitions.
Factorio 2.0 Ready Complete Tech Trees

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Krastorio 2 is an overhaul that preserves vanilla Factorio's core shape while dramatically extending its mid and late game. Originally created by Krastor and Linver, maintained by raiguard. It introduces new mineral tiers, 40+ specialized production buildings, 120+ technologies, rebalanced combat mechanics, and a standalone galactic victory condition.

About Krastorio 2 Overview
Krastorio 2 System Overview: Industrial machines, matter conversion, and advanced power networks. ๐Ÿ” Click to enlarge

The five things that will trip you up

  • Science packs are tech cards, and they have strict lab tiers. Each tier requires a dedicated laboratory building. Early cards are phased out of research costs as you climb, so older science lines get retired rather than expanded forever.
  • Production and utility cards are made in the Research Server. They cannot be built in assembling machines. You must construct the server before you can craft the cards it accepts.
  • Wood is a critical industrial input, not decorative scenery. Electronic circuits, coke, and air purification filters all consume wood continuously. Greenhouses are early and mandatory.
  • Stone is a rich processing tree, not a dead end. Stone crushes into sand, sand smelts into glass or filters into quartz, and quartz smelts into high-purity silicon for electronics.
  • The crusher voids surplus. Most items fed into the crusher are destroyed outright; only specific recipes yield components. It is the mod's intended tool for clearing loop bottlenecks and fluid overflow.

Version Note: The numbers on this page are extracted directly from Krastorio 2 prototype data. The current release is 2.1.2. Changelogs and compatibility details are documented under Where this comes from.

Research ladder

Nine progressive steps from spaceship crash survivor to a self-sustaining matter civilization. Research ordering is strictly tiered โ€” each tier gates access to the next generation of materials and machines.

T0 Basic tech card

You begin in the wreckage of a spaceship rather than bare grass. Two damaged fabricators, a generator, and a spaceship research computer survive the crash, providing enough power and compute for the first hour. The basic tech card is deliberately crude: crafted from wood and copper cable alone. It functions exclusively in the spaceship computer and is completely retired once automation cards are unlocked.

T1 Automation tech card

The automation core replaces vanilla's early gear wheel and iron plate assembling patterns. It appears in nearly every early building recipe, so a dedicated automation core manufacturing line pays for itself immediately. Blank tech cards become the shared substrate for all subsequent science cards.

T2 Logistic tech card

Electronic circuits arrive with an overhaul: K2's version requires wood alongside copper and iron, making greenhouse arrays mandatory. Wood is also baked into coke, which replaces raw coal in steel smelting.

T3 Chemical & Military tech cards

Chemical science requires glass, which originates from sand crushed from stone โ€” making the crusher the gateway machine for this tier. Military science requires biter research data, obtained by destroying alien nests to harvest raw biomass.

T4 Production & Utility tech cards

Here K2 diverges sharply from vanilla Factorio. Neither card can be built in an assembling machine โ€” both require the high-throughput Research Server. Production cards demand uranium-238 and bulk productivity modules, incentivizing an early centrifuge processing array.

T5 Optimization tech card

The space science pack equivalent. Launch orbital rockets with satellites, retrieve space research data, and process it into optimization cards. The mechanics follow vanilla rocket launches with unified tech card naming.

T6 Matter tech card

Imersite becomes the focal point of progression. Matter research data convenes imersite crystals, rare metals, lithium, and plastic bars into a single high-tier assembly. These cards require the Quantum Computer and are consumed in the Singularity Lab.

T7 Advanced tech card

Imersium is the alloy synthesized from imersite powder and rare metals. It unlocks the highest industrial machine tier: advanced assembling machine, advanced furnace, and advanced chemical plant โ€” delivering massive speed and 4 module slots each.

T8 Singularity tech card

The pinnacle science tier. Requires charged matter stabilizers and AI cores, necessitating an operational matter grid and charging infrastructure. Unlocks intergalactic transmission and victory tech.

Ores & raw stock

Three new world resources spawn naturally on the map alongside the standard vanilla resources.

New Metals in Krastorio 2
New Metals & Resources: Rare Metals, Raw Imersite, and Mineral Water springs. ๐Ÿ” Click to enlarge

Imersite

Rare, late-game, and unusable in raw form. Raw imersite must be mined with a heavy Quarry Drill (standard electric drills cannot mine it). Crushing raw imersite yields imersite powder and byproduct sand. Combining powder with rare metals forms Imersium โ€” the structural alloy of the endgame.

Rare metals

Combines the industrial roles of titanium, platinum, and gold. Smelts directly into rare metal plates, which feed processing units, imersium alloys, AI cores, and matter research data. In K2, processing units consume rare metals rather than complex circuit chains.

Mineral water

A surface liquid resource extracted via standard pumpjacks. Essential for lithium chemistry: mineral water yields lithium chloride, which electrolyzes into metallic lithium and chlorine gas for advanced energy storage.

Stone, sand, quartz

Crush stone into sand. Sand smelts directly into glass, or washes through water filtration into quartz crystals, which smelt into pure silicon.

Coal and coke

Coke is produced from coal and wood. It replaces raw coal in high-yield steel smelting (10 iron plates + 2 coke = 5 steel) and provides a cleaner, higher-energy fuel source.

Ore processing & smelting

Advanced chemical enrichment multiplies raw ore yield, while advanced assemblers can forge raw materials directly into finished components.

Crusher and Refining
Crusher Mechanics: Ore pulverization, byproduct separation, and surplus voiding. ๐Ÿ” Click to enlarge

Enriched ores

Treating 9 raw ore with sulfuric acid and water in a chemical plant yields 6 enriched ore. 5 enriched ore smelt into 5 full plates โ€” representing a massive 20% gain in material efficiency. The byproduct dirty water is filtered back into clean water and recovered mineral byproducts in a closed loop.

Smelting-crafting

Advanced assembling machines can execute direct smelting-crafting: turning raw or enriched ores directly into gears, sticks, and beams in one step, bypassing intermediate plate bottlenecks.

Advanced machine tier

Unlocked by the Advanced Tech Card. Each advanced machine provides substantial speed increases and accommodates 4 module slots.

Fluids & gases

K2 introduces 12 specialized fluids and 4 dedicated processing facilities for atmospheric condensation, water electrolysis, and byproduct filtration.

Filtration plant

Cleans dirty industrial wastewater back into pure water while recovering stone, iron, and copper traces. Also purifies heavy oil into solid coal and filters sand into quartz.

Electrolysis plant

Splits pure water into oxygen and hydrogen gases, separates saline sand into chlorine and hydrogen, and refines heavy water for nuclear fusion.

Atmospheric condenser

Extracts atmospheric gases using purely electricity. Never runs dry. Gathers oxygen, nitrogen, hydrogen, and atmospheric humidity.

Fluid Directory

Wood, biomass & fuels

Fuels Progression in Krastorio 2
Fuel Progression: Raw wood & coal → Coke → Solid Fuel → Biofuel → Advanced Fuel. ๐Ÿ” Click to enlarge

Greenhouse

Cultivates timber using water and electricity. Adding nitrogen fertilizer doubles yield per cycle, providing the high wood volume demanded by electronic circuits and steel coke.

Biomass & Bio Lab

Destroying alien biter nests drops raw biomass. The Bio Lab cultivates additional biomass using petroleum gas and oxygen. Biomass is synthesized into biter research data, medical kits, and organic catalysts.

Fuel hierarchy

A graded fuel ladder. Standard fuel is refined from light oil or solid fuel with hydrogen; biofuel and imersite-infused advanced fuel offer premium vehicle speed and acceleration bonuses.

Laboratories & tech cards

Three specialized laboratory buildings consume distinct bands of science tech cards.

Lab Acceptance Matrix

LaboratoryAccepted Tech CardsPower DrawBase Speed
Spaceship Computer
Basic Tech Card only 60 kW 1.0×
Advanced Lab
Automation, Logistic, Military, Chemical, Production, Utility 250 kW 1.5×
Singularity Lab
Production, Utility, Optimization, Matter, Advanced, Singularity 10 MW 3.5×

Where cards are computed

Matter economy

The signature late-game system. The Matter Plant dissolves solid materials into liquid matter fluid, while the Matter Associator condenses matter fluid into desired target items. An asymmetric exchange rate prevents infinite free resource duplication.

Matter System in Krastorio 2
Matter Economy: Universal dissolution, stabilizer charging, and item deconversion. ๐Ÿ” Click to enlarge

High-Value Matter Feeds: Uranium-238 delivers 47.1 matter per 10 units โ€” by far the most dense energy return in the game. An automated Kovarex enrichment loop provides boundless liquid matter feedstock.

Matter Conversion & Deconversion Rates

Power generation

New energy solutions scaling from early-game wind turbines to multi-gigawatt nuclear fusion and antimatter reactors.

Fusion Reactor in Krastorio 2
Fusion Energy: 483 MW reactor startup feeding 20+ Advanced Steam Turbines at 950°C. ๐Ÿ” Click to enlarge
GeneratorRating / DrawFuel / InputCharacteristics
Advanced Solar Panel
250 kW Solar radiation 4× vanilla solar output in a 3×3 footprint
Energy Storage
250 MJ capacity Grid power High-throughput accumulator with 5 MW transfer rate
Gas Power Station
4.5 MW Petroleum, biomethanol, hydrogen Burns any combustible fluid. Compact remote power solution
Advanced Steam Turbine
100 MW 950°C Superheated Steam Downstream generator for nuclear fusion reactors
Fusion Reactor
-483 MW internal draw D-T Fuel Cells + Heavy Water Produces 950°C steam. 1 reactor powers 20 turbines (2 GW gross)
Antimatter Reactor
3.0 GW Charged Antimatter Fuel Cells Ultimate endgame generator with zero cooling requirements

Logistics & storage

Roboport Modes in Krastorio 2
Roboport Modes: Toggle between Construction-Only, Logistic-Only, or Dual modes. ๐Ÿ” Click to enlarge

High-speed belts & loaders

Two additional belt tiers above express: Advanced belts transport 60 items/s, and Superior belts transport 90 items/s. Fully functional electric Loaders provide instant machine-to-belt transfer.

Warehouses & bulk containers

Endgame & victory

Intergalactic Transceiver
Intergalactic Transceiver: The multi-gigawatt galactic transmission victory building. ๐Ÿ” Click to enlarge

Intergalactic transceiver

The alternate win condition. Requires monumental quantities of imersium beams, rare metals, energy control units, and 300 AI cores. Once erected, it draws enormous continuous electrical power to charge its trans-dimensional array until it transmits and secures victory.

Interactive production flowcharts

Click any node in these production diagrams to open its recipe specifications and full crafting tree in the inspector.

Stone, Quartz & Silicon Chain
Stone Raw Ore
Crusher
Sand Pulverized
Filtration
Quartz Crystal
Furnace
Silicon Purified Plate
Assembler
Components High-Tech Chip
Imersite & Imersium Processing
Raw Imersite Quarry Drill
Crusher
Imersite Powder + Sand byprod
+ Rare Metals
Imersium Plate Alloy Smelt
Adv Assembly
AI Core Endgame CPU
Fusion Fuel & Power Loop
Water H2O
Electrolysis
Heavy Water Deuterium
Centrifuge
D-T Fuel Cell Fusion Stock
Reactor
20x Turbines 2,000 MW Net

Matter exchange calculator

Calculate matter dissolution yields and synthesis costs for any material in Krastorio 2.

1. Dissolve Item into Matter
Matter Yield:0
Matter Plants Needed:0
2. Synthesize Target from Matter
Matter Required:0
Charged Stabilizers:0
Associators Needed:0

Power grid planner

Plan power facility footprints and generator ratios to satisfy your factory's megawatt demands.

MW
Power System Units Required Support Turbines Primary Fuel / Consumption Rate

All recipes

Browse every custom and vanilla-overhauled recipe defined by Krastorio 2. Filter by building category or search by item.

All technologies

Explore the complete Krastorio 2 tech tree grouped by science card tier. Expand any technology to view research costs, prerequisites, and recipe unlock badges.

Where this comes from

All recipes, energy draws, speeds, and technology costs in this wiki were compiled directly from Krastorio 2's Lua prototype definitions. Krastorio 2 is developed by Krastor, Linver, and raiguard, licensed under LGPLv3.